use faces longest edge when orienting the manipulator to the active face
authorCampbell Barton <ideasman42@gmail.com>
Tue, 22 May 2012 15:49:41 +0000 (15:49 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 22 May 2012 15:49:41 +0000 (15:49 +0000)
commitcdba862223230ed0fd69df333296b800e156e961
treebcb893a720cbf89ff9af2a71a71832233f292044
parent6c67fc83ead6f54efb9d5a4c57e21362b6d888a2
use faces longest edge when orienting the manipulator to the active face
also small speedup for finding the longest edge
source/blender/bmesh/intern/bmesh_marking.c
source/blender/bmesh/intern/bmesh_queries.c
source/blender/bmesh/intern/bmesh_queries.h