Fix #33285: loop cut is not supposed to cut through triangles/ngons, but it
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 26 Nov 2012 06:59:59 +0000 (06:59 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 26 Nov 2012 06:59:59 +0000 (06:59 +0000)
commitcf2c459325a31b4a40f7abb24dc16c67016d75ad
tree11005f13d592ca77a93986c16ad82b7081da2460
parent7ecf0542956523391ea94084664fdf5c8365aa3b
Fix #33285: loop cut is not supposed to cut through triangles/ngons, but it
still happened  when the loop would go all the way around the mesh with just one
triangle/ngon inbetween to close the loop.
source/blender/bmesh/intern/bmesh_opdefines.c
source/blender/bmesh/intern/bmesh_operators.h
source/blender/bmesh/intern/bmesh_queries.c
source/blender/bmesh/intern/bmesh_queries.h
source/blender/bmesh/operators/bmo_subdivide.c
source/blender/editors/mesh/editmesh_loopcut.c
source/blender/editors/mesh/editmesh_tools.c