Optimize face-select drawing (weight/vertex paint mode face selection)
authorCampbell Barton <ideasman42@gmail.com>
Sun, 12 May 2013 08:42:24 +0000 (08:42 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 12 May 2013 08:42:24 +0000 (08:42 +0000)
commitcf96fdfc65b069528171cee1cdd893f364ff4b7f
treeeda1afff8e55dc895ee46c88f27ede3253479a10
parent0d36225dd1e8ded87949d157fedb07f9d949cb30
Optimize face-select drawing (weight/vertex paint mode face selection)
with bmesh theres no need for edge-hash lookups, replace EdgeHash with BLI_bitmap.
source/blender/editors/space_view3d/drawmesh.c