BGE: Add setMistType and setMistIntensity API.
authorThomas Szepe <HG1_public@gmx.net>
Mon, 23 Mar 2015 20:40:11 +0000 (21:40 +0100)
committerThomas Szepe <HG1_public@gmx.net>
Mon, 23 Mar 2015 20:40:11 +0000 (21:40 +0100)
commitd07c666a0e542517914dad580d1b3f4787525852
tree4f9c2c5999817acaca97351e72e71f3f19cb7652
parent2affbb437bd3cbf3e1a502bd65a5eefb64a92b9b
BGE: Add setMistType and setMistIntensity API.

This patch adds the missing setMistType() and setMistIntensity() to the API

Reviewers: campbellbarton, brecht, moguri

Reviewed By: campbellbarton, brecht, moguri

Subscribers: campbellbarton, dingto

Differential Revision: https://developer.blender.org/D149
doc/python_api/rst/bge.render.rst
source/gameengine/Converter/BlenderWorldInfo.cpp
source/gameengine/Converter/BlenderWorldInfo.h
source/gameengine/Ketsji/KX_KetsjiEngine.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_WorldInfo.h
source/gameengine/Rasterizer/RAS_IRasterizer.h
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h