Ported UvElementMap code to bmesh, still untested but at least compiling.
authorAntony Riakiotakis <kalast@gmail.com>
Mon, 6 Feb 2012 19:25:12 +0000 (19:25 +0000)
committerAntony Riakiotakis <kalast@gmail.com>
Mon, 6 Feb 2012 19:25:12 +0000 (19:25 +0000)
commitd1833a2c99a041fab6c624bb2b9e5e22dc654412
treec466188edb6c6a41958f6417c27b75b9a0e7211e
parent0adcdbc77d2fe356a69dc95b2021428a873c9de7
Ported UvElementMap code to bmesh, still untested but at least compiling.
Next, uv sculpting will be ported.
Also fixed "initializer element is not computable at load time" compile error caused due to bit-shifting a constant past its precision length (1L should be 1LL for 32 positions left shift).
source/blender/blenkernel/BKE_mesh.h
source/blender/editors/mesh/bmeshutils.c
source/blender/makesdna/DNA_customdata_types.h