got triangulator to work, and made it a bmesh operator. also added dissolve faces...
authorJoseph Eagar <joeedh@gmail.com>
Wed, 21 Jan 2009 07:03:39 +0000 (07:03 +0000)
committerJoseph Eagar <joeedh@gmail.com>
Wed, 21 Jan 2009 07:03:39 +0000 (07:03 +0000)
commitd1f90443bb0f8d2c30344608bdf5a8bea109dffc
tree740ab4bdb2fb10a4dabc904b1d14a62258fc8d8f
parent8e996b4a6edbf8fe3b5d1c7b01d5c5328aae5dd4
got triangulator to work, and made it a bmesh operator.  also added dissolve faces operator, with no implementation (need to discuss with Geoffry how best to do this).  the bmesh test operator, jkey, now maps to the triangulator.
source/blender/bmesh/bmesh_operators.h
source/blender/bmesh/intern/bmesh_opdefines.c
source/blender/bmesh/intern/bmesh_operators.c
source/blender/bmesh/intern/bmesh_operators_private.h
source/blender/bmesh/intern/bmesh_polygon.c
source/blender/bmesh/intern/bmesh_private.h
source/blender/bmesh/operators/dissolvefacesop.c [new file with mode: 0644]
source/blender/bmesh/operators/triangulateop.c [new file with mode: 0644]
source/blender/editors/mesh/editmesh_mods.c