Fix T39018: Duplicate entries for material/shader in AnimEditors
authorJoshua Leung <aligorith@gmail.com>
Sun, 9 Mar 2014 06:23:32 +0000 (19:23 +1300)
committerJoshua Leung <aligorith@gmail.com>
Sun, 9 Mar 2014 06:23:32 +0000 (19:23 +1300)
commitd219312d44d7153dfe74eeef1dd0f8cbbc1340f3
tree4fa2b18f787a957a874ef249f2bee84477597eb3
parentfa24ad1fd50cdd6a6af2b76736fe8e1430ee3cd7
Fix T39018: Duplicate entries for material/shader in AnimEditors

In many BI shader setups, the material which owns the nodetree is often itself
included as a node in that nodetree (i.e. to provide the base colour for that
mesh). This would often result in the material (and its subtree) getting included
in the dopesheet results twice.
source/blender/editors/animation/anim_filter.c