Hidden faces were not rendering displayed in the game engine, only the invisible...
authorCampbell Barton <ideasman42@gmail.com>
Sun, 19 Apr 2009 06:29:15 +0000 (06:29 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sun, 19 Apr 2009 06:29:15 +0000 (06:29 +0000)
commitd2ec468cd36a0924de99708542c504af3a4ed31e
tree069ce5c076b9a3592459257b370e23083099d0ee
parente4611218abf717c4d0790f22cc4f44e002380b5c
Hidden faces were not rendering displayed in the game engine, only the invisible face flag should be used for this.
Hiding faces is a editing option like selection and should not change rendering, it wasn't even working right because meshes without UVs ignored it.
I thought this was needed for compatibility with old files but just noticed this messes up 2 of the files in demos-2.42.zip
source/gameengine/Converter/BL_BlenderDataConversion.cpp