Fix for particle object rendering in Cycles. On object sync the object first has...
authorLukas Toenne <lukas.toenne@googlemail.com>
Fri, 10 Aug 2012 10:15:45 +0000 (10:15 +0000)
committerLukas Toenne <lukas.toenne@googlemail.com>
Fri, 10 Aug 2012 10:15:45 +0000 (10:15 +0000)
commitd33a0effbaa42f577c8474b7d07a6deef75e0e7a
tree49b32b6aa80cfd891ed91546eacf945fb960f371
parenta1dd6ea83616b2ed1b78d1a6c48761d94018e714
Fix for particle object rendering in Cycles. On object sync the object first has to determine if a particle update is needed (which depends on dupli objects and their meshes), before deciding to skip the actual syncing.
intern/cycles/blender/blender_object.cpp
intern/cycles/blender/blender_particles.cpp
intern/cycles/blender/blender_sync.h