Fix #32262: mesh bridge between edge loops failed to find a good edge matching
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 22 Aug 2012 14:27:06 +0000 (14:27 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Wed, 22 Aug 2012 14:27:06 +0000 (14:27 +0000)
commitd3f1222d3809d7a893de4cee541e24b3636563c5
tree65840a36ebb10f566de91dcee210aa8d32cdb203
parent0fbd15df0ffc7e14cba808df41e50d35e534a5a1
Fix #32262: mesh bridge between edge loops failed to find a good edge matching
in some cases, in particular when the the edge loops were not planar.

Now rather than finding the shortest distance between two vertices, one from
each edge loop and using that as a starting point, it now finds the smallest
sum of distances between all vertex pairs that would be connected.
source/blender/bmesh/operators/bmo_connect.c