use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
authorCampbell Barton <ideasman42@gmail.com>
Sat, 17 Sep 2011 09:43:51 +0000 (09:43 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 17 Sep 2011 09:43:51 +0000 (09:43 +0000)
commitd4898f9c40dd008b14eab053864cd2b035652827
tree59065a423ca156385153195372e66c25b9e28700
parent18d59e2645ed486e2530160da50abd87c652ed7a
use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
20 files changed:
source/blender/blenkernel/intern/constraint.c
source/blender/blenkernel/intern/curve.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/particle.c
source/blender/blenkernel/intern/seqeffects.c
source/blender/collada/AnimationExporter.cpp
source/blender/collada/AnimationImporter.cpp
source/blender/collada/CameraExporter.cpp
source/blender/collada/DocumentImporter.cpp
source/blender/collada/TransformReader.cpp
source/blender/collada/TransformWriter.cpp
source/blender/editors/animation/anim_draw.c
source/blender/editors/armature/editarmature.c
source/blender/editors/interface/interface_draw.c
source/blender/editors/sculpt_paint/paint_stroke.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/view3d_buttons.c
source/blender/editors/uvedit/uvedit_draw.c
source/blender/render/intern/source/convertblender.c
source/gameengine/Ketsji/KX_Dome.cpp