* [ #3376 ] Blender.Mathutils.Matrix().toQuat() broken
authorJoseph Gilbert <ascotan@gmail.com>
Mon, 21 Nov 2005 19:42:20 +0000 (19:42 +0000)
committerJoseph Gilbert <ascotan@gmail.com>
Mon, 21 Nov 2005 19:42:20 +0000 (19:42 +0000)
commitd5f1fc13b7cd9ab3e4a3d2519433b7359ae6fab0
tree73d902a146484bcc9434df49d5263d551a37755d
parente9ea05815d8f4222c8be00b8841187b4287d6b58
* [ #3376 ] Blender.Mathutils.Matrix().toQuat() broken
- a 0-degree rotation gives a abitrary axis of 1,0,0 not 0,0,0
source/blender/python/api2_2x/quat.c