Check for mvert coords and normals when doing mesh.validate() and set invalid
authorSergey Sharybin <sergey.vfx@gmail.com>
Thu, 1 Dec 2011 19:21:58 +0000 (19:21 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Thu, 1 Dec 2011 19:21:58 +0000 (19:21 +0000)
commitd6d6ffd77039fd986024ff52dc63b9a7f6d88113
tree4fd9e6963c2738ea95b25de37307eba78693987b
parentfa3c345dfa93f0e544965776e5623a0ea5cb6004
Check for mvert coords and normals when doing mesh.validate() and set invalid
coordinates to zero and zero-length normals to Z-up direction.
source/blender/blenkernel/intern/mesh_validate.c