select nth (face/edge/vertex) - depending on which was last selected, useful for...
authorCampbell Barton <ideasman42@gmail.com>
Tue, 22 Dec 2009 19:01:51 +0000 (19:01 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Tue, 22 Dec 2009 19:01:51 +0000 (19:01 +0000)
commitd74bbcdd852da9a17a6cf088469ebd3eb2167a9a
treee48c881b52a8a6b0c04ae8d66aee6c03be562a7b
parent8c72e1835416187891cc893b8e573fdf56e4f03d
select nth (face/edge/vertex) - depending on which was last selected, useful for colapsing every other edge for eg.
release/scripts/ui/space_view3d.py
source/blender/editors/include/ED_mesh.h
source/blender/editors/mesh/editmesh_lib.c
source/blender/editors/mesh/editmesh_mods.c
source/blender/editors/mesh/mesh_intern.h
source/blender/editors/mesh/mesh_ops.c