Blender Internal: Bring back previous behavior that rendered viewport uses render...
authorIRIE Shinsuke <irieshinsuke@yahoo.co.jp>
Thu, 27 Feb 2014 20:17:16 +0000 (05:17 +0900)
committerIRIE Shinsuke <irieshinsuke@yahoo.co.jp>
Thu, 27 Feb 2014 20:47:55 +0000 (05:47 +0900)
commitd81f492d08e68660902faf99ae2d6e19216ea3d8
tree4f300836c0948479f2b324ea12c0bfb7ca71d5c5
parent18fde352bf51a5c365903f90ce78394234d4f7ec
Blender Internal: Bring back previous behavior that rendered viewport uses render visibility rather than viewport visibility.

Commit 162d6c73e3d0 changed the behavior of rendered viewport to use
viewport visibility, but that can cause some problems. For example,
mesh deform cage is drawn as a solid/textured mesh (not a wireframe
mesh) and its unnecessary surfaces and shadows mess up the preview.
source/blender/render/intern/source/convertblender.c