Sculpting on deformed mesh
authorSergey Sharybin <sergey.vfx@gmail.com>
Sat, 12 Feb 2011 17:51:02 +0000 (17:51 +0000)
committerSergey Sharybin <sergey.vfx@gmail.com>
Sat, 12 Feb 2011 17:51:02 +0000 (17:51 +0000)
commitd909e61d99d760e9c5ae0c9e29804ac609bf7b5f
tree046c921a0670861cd0aca6813700001e052c19f9
parent673ac43f2ef06002d67f266ad2066b722654b5fc
Sculpting on deformed mesh
==========================

Removed limitation of armatured-only objects for sculpting -- now all
deformation modifiers are allowed in sculpt mode. Use crazyspace corrections
like from transformation modules was used to support all deformation modifiers.

Internal change: all crazyspace-related functions were noved to crazyspace.c

P.S. Brush could make quite unexpected deformation for meshes which are
     deformed in specified way. Got patch for this and discussing with Brecht
 if it's really needed or maybe it could be done in better way.
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/editors/include/ED_util.h
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/transform/transform_conversions.c
source/blender/editors/util/CMakeLists.txt
source/blender/editors/util/crazyspace.c [new file with mode: 0644]