Cycles: Remove the Preetham Sky model.
authorThomas Dinges <blender@dingto.org>
Sat, 2 Apr 2016 21:36:14 +0000 (23:36 +0200)
committerThomas Dinges <blender@dingto.org>
Sat, 2 Apr 2016 21:36:14 +0000 (23:36 +0200)
commitd91316dc672dc1ee69fbd24d2f00124a24b75c6b
treebcaa68dc4059f4a8d42f0a4157b05c671e39093c
parent74e40663da696ac965349204ef4aa4a47271c431
Cycles: Remove the Preetham Sky model.

The improved Hosek / Wilkie model was added during my GSoC 2013 and the default since then.

The older model was kinda kept for compatibility, but after more than 2 years it's time to remove it.
The Hosek / Wilkie model is more realistic anyway, and people who really want a day / night transition can mix the Sky Shader with another one (e.g. color) and fade between the two.
intern/cycles/app/cycles_xml.cpp
intern/cycles/blender/blender_shader.cpp
intern/cycles/kernel/shaders/node_sky_texture.osl
intern/cycles/kernel/svm/svm_sky.h
intern/cycles/kernel/svm/svm_types.h
intern/cycles/render/nodes.cpp
intern/cycles/render/nodes.h
source/blender/editors/space_node/drawnode.c
source/blender/makesdna/DNA_node_types.h
source/blender/makesrna/intern/rna_nodetree.c
source/blender/nodes/shader/nodes/node_shader_tex_sky.c