- added vertex normal calculation functionality to CCG subsurf (CCGSS
authorDaniel Dunbar <daniel@zuster.org>
Sun, 3 Apr 2005 21:52:10 +0000 (21:52 +0000)
committerDaniel Dunbar <daniel@zuster.org>
Sun, 3 Apr 2005 21:52:10 +0000 (21:52 +0000)
commitda01fb62acaa15868738b006b2225d896214b955
tree38f3e0a74e0a8417c466b6c4909c5a5910f2aabb
parenta5e55df5ec561cbedb96d12289615cb2c0313d3e
 - added vertex normal calculation functionality to CCG subsurf (CCGSS
   is fast, but can be rather tedious to work with...)
 - vertex normals for smooth faces draw correctly now... this code also
   switched to drawing with GL_QUAD_STRIP which can be quite a bit faster
   (depends how fast graphics card calcs lighting, I get 50% faster here)
source/blender/blenkernel/intern/CCGSubSurf.c
source/blender/blenkernel/intern/CCGSubSurf.h
source/blender/blenkernel/intern/subsurf_ccg.c