using the viewmatrix to position the camera could be problematic if the view wasn...
authorCampbell Barton <ideasman42@gmail.com>
Fri, 13 May 2011 18:32:27 +0000 (18:32 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 13 May 2011 18:32:27 +0000 (18:32 +0000)
commitdaa3dd0e9bc4ebc0e61a7d4a2bbce21f1fef0ce8
tree8cff9d449417af5f4090fdefae01476113f9bb9a
parent47569160d7487a671e0f7236b1c047496ab90386
using the viewmatrix to position the camera could be problematic if the view wasn't yet recalculated, use the quaternion instead.
source/blender/editors/space_view3d/view3d_view.c