BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means...
authorMitchell Stokes <mogurijin@gmail.com>
Wed, 17 Aug 2011 09:38:50 +0000 (09:38 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Wed, 17 Aug 2011 09:38:50 +0000 (09:38 +0000)
commitdb4071d2b6b727857521bd05529fe8141e8bb0a2
tree842eae35db95a4b821297ba51df89320cd1f2919
parent750e754604eac5048dbb0ec6ee436d6a12156808
BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area.
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/KX_IpoConvert.cpp
source/gameengine/Converter/KX_IpoConvert.h
source/gameengine/Ketsji/BL_Action.cpp
source/gameengine/Ketsji/BL_Action.h