BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by...
authorMitchell Stokes <mogurijin@gmail.com>
Sat, 2 Mar 2013 18:05:52 +0000 (18:05 +0000)
committerMitchell Stokes <mogurijin@gmail.com>
Sat, 2 Mar 2013 18:05:52 +0000 (18:05 +0000)
commitdb6d34daada73edf013f94f3cc545f46e8707ecb
tree40eb4950f676a1430a7d20aae4a3b2a20055cb22
parentc718f0d658173a126836657b7ca1fc32662a8847
BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused by the BGE keeping too much uv information. When setting up shaders the BGE assumes each UV layer is unique, but the converter would store duplicates.
source/gameengine/Converter/BL_BlenderDataConversion.cpp