Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL)...
authorCampbell Barton <ideasman42@gmail.com>
Fri, 26 Nov 2010 23:38:23 +0000 (23:38 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 26 Nov 2010 23:38:23 +0000 (23:38 +0000)
commitdbf01ba68c7c40f8987f402d871c675bba2fce05
tree82a1830f4fefceea48c120acd0dd15ebbe767427
parentd47a519cbb70fabe7a105fee31be86d181541dbb
Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL), this is documented to be incorrect.
On my system it set the ambient color value to 1.0.
source/blender/editors/space_view3d/drawobject.c