Fix #31108: entering local view with glsl shows objects black. Now keeps lamps
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 3 May 2012 09:31:59 +0000 (09:31 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Thu, 3 May 2012 09:31:59 +0000 (09:31 +0000)
commitdcdf768147d81551864cbc415dfd69176a3fc173
tree1bf4fa6d5204a8e61efa548f2746af2b1c9809de
parentd3a5fd55089cf76bcec8d8512566046b9d72b659
Fix #31108: entering local view with glsl shows objects black. Now keeps lamps
affecting the material even if they are not part of the local view.
source/blender/gpu/intern/gpu_draw.c