code cleanup: use booleans and const's for operator vars.
authorCampbell Barton <ideasman42@gmail.com>
Fri, 22 Mar 2013 04:40:45 +0000 (04:40 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Fri, 22 Mar 2013 04:40:45 +0000 (04:40 +0000)
commitdd0e2da7847d31cbaf02c665e2c55b5e8c384ed4
treed3a252062f2b610e89131b85f0983a7cc692f851
parente537fae726facc5881f4d10e048c9ff1e67003f0
code cleanup: use booleans and const's for operator vars.
intern/cycles/blender/blender_mesh.cpp
source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
source/blender/editors/mesh/editmesh_rip.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/space_view3d/drawarmature.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_header.c
source/blender/editors/space_view3d/view3d_select.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp