- sillyness... added drawMappedEdges for mesh
authorDaniel Dunbar <daniel@zuster.org>
Sun, 21 Aug 2005 20:48:45 +0000 (20:48 +0000)
committerDaniel Dunbar <daniel@zuster.org>
Sun, 21 Aug 2005 20:48:45 +0000 (20:48 +0000)
commitdd7bcb94bf73d219f29febf6bccccf46448a4811
treec9f3748b9b379ab07b7190a1ee30a575df273be0
parent5a381a5a1222e3774df77d8223c3c0ee332260f2
 - sillyness... added drawMappedEdges for mesh
 - revert to drawLooseEdges instead of general drawEdgesFlag
 - ditched TFace edge flags, done dynamically now which also
   means don't need to recalc surface on flag changes
 - added BLI_edgehash, guess what it does
source/blender/blenkernel/BKE_DerivedMesh.h
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/modifier.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenlib/BLI_edgehash.h [new file with mode: 0644]
source/blender/blenlib/SConscript
source/blender/blenlib/intern/edgehash.c [new file with mode: 0644]
source/blender/makesdna/DNA_meshdata_types.h
source/blender/src/drawmesh.c
source/blender/src/drawobject.c
source/blender/src/editsima.c