Apply Subsurf to UV's.
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 10 Jan 2006 11:36:57 +0000 (11:36 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 10 Jan 2006 11:36:57 +0000 (11:36 +0000)
commitdd7e0b6bfeefae727bb9bcb9a5241fc3af482e4d
tree556b33bfa2e1ab09a019e240b093f2acd1a193f3
parentb7be6620d6ecfbec1d82128f402b585041910ca9
Apply Subsurf to UV's.

This fixes most of the UV distortion issues with subsurf. Near seams
however there might still be some distortion, but this should at least
not be worse than before. Subsurf UV is enabled by default on new meshes,
and can be enabled in the modifier panel for existing ones.

Before and after:
http://users.pandora.be/blendix/notsmooth.png
http://users.pandora.be/blendix/smooth.png
source/blender/blenkernel/BKE_mesh.h
source/blender/blenkernel/intern/CCGSubSurf.c
source/blender/blenkernel/intern/CCGSubSurf.h
source/blender/blenkernel/intern/mesh.c
source/blender/blenkernel/intern/modifier.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/DNA_meshdata_types.h
source/blender/makesdna/DNA_modifier_types.h
source/blender/src/buttons_editing.c
source/blender/src/editsima.c