2.5
authorTon Roosendaal <ton@blender.org>
Sat, 10 Jan 2009 14:19:14 +0000 (14:19 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 10 Jan 2009 14:19:14 +0000 (14:19 +0000)
commitdd97c080062bfa01883f6d6e9f2f6c0b8a0ba8c1
tree6ffe875d47aafc0a8d7dea9c45e94ee25f35589a
parenta7932f745243e5cb0192ec6bbef58dcea34faf0f
2.5

- Weightpaint back (CTRL+TAB or menu)
  Also weightpaint is sortof non-modal, allowing to use all existing
  hotkeys while in paint mode. Only leftmouse is overridden.
- Made vpaint and wpaint entirely local, stored in scene (and saved!)
- Small bugfix (also in 2.48): on weightpaint mode, all armature objects
  in 3d window were drawing as active poses. Now only the armature
  deformer is.

Nice point for the UI agenda: are paint modes on ACTION mouse? Only then
you can combine it with SELECT mouse...
22 files changed:
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/blenkernel/intern/scene.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/animation/anim_deps.c
source/blender/editors/armature/editarmature.c
source/blender/editors/armature/meshlaplacian.c
source/blender/editors/armature/poseobject.c
source/blender/editors/include/ED_anim_api.h
source/blender/editors/include/ED_armature.h
source/blender/editors/include/ED_mesh.h
source/blender/editors/include/ED_view3d.h
source/blender/editors/mesh/meshtools.c
source/blender/editors/object/object_edit.c
source/blender/editors/space_view3d/drawarmature.c
source/blender/editors/space_view3d/view3d_header.c
source/blender/editors/space_view3d/view3d_intern.h
source/blender/editors/space_view3d/view3d_ops.c
source/blender/editors/space_view3d/view3d_select.c
source/blender/editors/space_view3d/vpaint.c
source/blender/editors/util/ed_util.c
source/blender/makesdna/DNA_scene_types.h