style cleanup
authorCampbell Barton <ideasman42@gmail.com>
Mon, 22 Oct 2012 08:15:51 +0000 (08:15 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 22 Oct 2012 08:15:51 +0000 (08:15 +0000)
commitddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28
treea7ca593a96652e6f0a784b5c6e37ab2c35b07159
parent30fd258a0b407419a369fbb2818c49df6b70968e
style cleanup
218 files changed:
intern/container/CTR_TaggedIndex.h
intern/container/CTR_TaggedSetOps.h
source/blender/blenkernel/intern/boids.c
source/blender/blenkernel/intern/cloth.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/implicit.c
source/blender/blenkernel/intern/library.c
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/sca.c
source/blender/blenkernel/intern/softbody.c
source/blender/blenlib/intern/BLI_heap.c
source/blender/blenlib/intern/math_rotation.c
source/blender/blenlib/intern/string_utf8.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/intern/bmesh_decimate.c
source/blender/editors/interface/interface.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_logic/logic_window.c
source/blender/editors/space_logic/space_logic.c
source/blender/editors/space_view3d/drawmesh.c
source/blender/editors/space_view3d/view3d_fly.c
source/blender/makesdna/DNA_genfile.h
source/blender/makesdna/intern/dna_genfile.c
source/blender/makesdna/intern/makesdna.c
source/blender/modifiers/intern/MOD_screw.c
source/blender/nodes/composite/node_composite_util.c
source/blender/nodes/composite/nodes/node_composite_alphaOver.c
source/blender/nodes/composite/nodes/node_composite_bokehimage.c
source/blender/nodes/composite/nodes/node_composite_boxmask.c
source/blender/nodes/composite/nodes/node_composite_brightness.c
source/blender/nodes/composite/nodes/node_composite_channelMatte.c
source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
source/blender/nodes/composite/nodes/node_composite_colorMatte.c
source/blender/nodes/composite/nodes/node_composite_colorSpill.c
source/blender/nodes/composite/nodes/node_composite_colorbalance.c
source/blender/nodes/composite/nodes/node_composite_colorcorrection.c
source/blender/nodes/composite/nodes/node_composite_composite.c
source/blender/nodes/composite/nodes/node_composite_crop.c
source/blender/nodes/composite/nodes/node_composite_curves.c
source/blender/nodes/composite/nodes/node_composite_defocus.c
source/blender/nodes/composite/nodes/node_composite_despeckle.c
source/blender/nodes/composite/nodes/node_composite_diffMatte.c
source/blender/nodes/composite/nodes/node_composite_displace.c
source/blender/nodes/composite/nodes/node_composite_distanceMatte.c
source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
source/blender/nodes/composite/nodes/node_composite_filter.c
source/blender/nodes/composite/nodes/node_composite_flip.c
source/blender/nodes/composite/nodes/node_composite_gamma.c
source/blender/nodes/composite/nodes/node_composite_glare.c
source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
source/blender/nodes/composite/nodes/node_composite_huecorrect.c
source/blender/nodes/composite/nodes/node_composite_idMask.c
source/blender/nodes/composite/nodes/node_composite_image.c
source/blender/nodes/composite/nodes/node_composite_invert.c
source/blender/nodes/composite/nodes/node_composite_lensdist.c
source/blender/nodes/composite/nodes/node_composite_levels.c
source/blender/nodes/composite/nodes/node_composite_lummaMatte.c
source/blender/nodes/composite/nodes/node_composite_mapUV.c
source/blender/nodes/composite/nodes/node_composite_mapValue.c
source/blender/nodes/composite/nodes/node_composite_math.c
source/blender/nodes/composite/nodes/node_composite_mixrgb.c
source/blender/nodes/composite/nodes/node_composite_normal.c
source/blender/nodes/composite/nodes/node_composite_normalize.c
source/blender/nodes/composite/nodes/node_composite_premulkey.c
source/blender/nodes/composite/nodes/node_composite_rgb.c
source/blender/nodes/composite/nodes/node_composite_rotate.c
source/blender/nodes/composite/nodes/node_composite_sepcombHSVA.c
source/blender/nodes/composite/nodes/node_composite_sepcombRGBA.c
source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c
source/blender/nodes/composite/nodes/node_composite_sepcombYUVA.c
source/blender/nodes/composite/nodes/node_composite_setalpha.c
source/blender/nodes/composite/nodes/node_composite_splitViewer.c
source/blender/nodes/composite/nodes/node_composite_stabilize2d.c
source/blender/nodes/composite/nodes/node_composite_switch.c
source/blender/nodes/composite/nodes/node_composite_texture.c
source/blender/nodes/composite/nodes/node_composite_tonemap.c
source/blender/nodes/composite/nodes/node_composite_translate.c
source/blender/nodes/composite/nodes/node_composite_valToRgb.c
source/blender/nodes/composite/nodes/node_composite_value.c
source/blender/nodes/composite/nodes/node_composite_zcombine.c
source/blender/nodes/intern/node_exec.c
source/blender/nodes/shader/node_shader_util.c
source/blender/nodes/shader/nodes/node_shader_add_shader.c
source/blender/nodes/shader/nodes/node_shader_attribute.c
source/blender/nodes/shader/nodes/node_shader_background.c
source/blender/nodes/shader/nodes/node_shader_brightness.c
source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c
source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c
source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c
source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.c
source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c
source/blender/nodes/shader/nodes/node_shader_bump.c
source/blender/nodes/shader/nodes/node_shader_camera.c
source/blender/nodes/shader/nodes/node_shader_curves.c
source/blender/nodes/shader/nodes/node_shader_emission.c
source/blender/nodes/shader/nodes/node_shader_fresnel.c
source/blender/nodes/shader/nodes/node_shader_gamma.c
source/blender/nodes/shader/nodes/node_shader_geom.c
source/blender/nodes/shader/nodes/node_shader_geometry.c
source/blender/nodes/shader/nodes/node_shader_holdout.c
source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
source/blender/nodes/shader/nodes/node_shader_invert.c
source/blender/nodes/shader/nodes/node_shader_layer_weight.c
source/blender/nodes/shader/nodes/node_shader_light_falloff.c
source/blender/nodes/shader/nodes/node_shader_light_path.c
source/blender/nodes/shader/nodes/node_shader_mapping.c
source/blender/nodes/shader/nodes/node_shader_material.c
source/blender/nodes/shader/nodes/node_shader_math.c
source/blender/nodes/shader/nodes/node_shader_mixRgb.c
source/blender/nodes/shader/nodes/node_shader_mix_shader.c
source/blender/nodes/shader/nodes/node_shader_normal.c
source/blender/nodes/shader/nodes/node_shader_object_info.c
source/blender/nodes/shader/nodes/node_shader_output.c
source/blender/nodes/shader/nodes/node_shader_output_lamp.c
source/blender/nodes/shader/nodes/node_shader_output_material.c
source/blender/nodes/shader/nodes/node_shader_output_world.c
source/blender/nodes/shader/nodes/node_shader_rgb.c
source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
source/blender/nodes/shader/nodes/node_shader_squeeze.c
source/blender/nodes/shader/nodes/node_shader_tex_brick.c
source/blender/nodes/shader/nodes/node_shader_tex_checker.c
source/blender/nodes/shader/nodes/node_shader_tex_coord.c
source/blender/nodes/shader/nodes/node_shader_tex_environment.c
source/blender/nodes/shader/nodes/node_shader_tex_gradient.c
source/blender/nodes/shader/nodes/node_shader_tex_image.c
source/blender/nodes/shader/nodes/node_shader_tex_magic.c
source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
source/blender/nodes/shader/nodes/node_shader_tex_noise.c
source/blender/nodes/shader/nodes/node_shader_tex_sky.c
source/blender/nodes/shader/nodes/node_shader_tex_voronoi.c
source/blender/nodes/shader/nodes/node_shader_tex_wave.c
source/blender/nodes/shader/nodes/node_shader_texture.c
source/blender/nodes/shader/nodes/node_shader_valToRgb.c
source/blender/nodes/shader/nodes/node_shader_value.c
source/blender/nodes/shader/nodes/node_shader_vectMath.c
source/blender/nodes/shader/nodes/node_shader_volume_isotropic.c
source/blender/nodes/shader/nodes/node_shader_volume_transparent.c
source/blender/nodes/texture/nodes/node_texture_at.c
source/blender/nodes/texture/nodes/node_texture_bricks.c
source/blender/nodes/texture/nodes/node_texture_checker.c
source/blender/nodes/texture/nodes/node_texture_compose.c
source/blender/nodes/texture/nodes/node_texture_coord.c
source/blender/nodes/texture/nodes/node_texture_curves.c
source/blender/nodes/texture/nodes/node_texture_decompose.c
source/blender/nodes/texture/nodes/node_texture_distance.c
source/blender/nodes/texture/nodes/node_texture_hueSatVal.c
source/blender/nodes/texture/nodes/node_texture_image.c
source/blender/nodes/texture/nodes/node_texture_invert.c
source/blender/nodes/texture/nodes/node_texture_math.c
source/blender/nodes/texture/nodes/node_texture_mixRgb.c
source/blender/nodes/texture/nodes/node_texture_output.c
source/blender/nodes/texture/nodes/node_texture_proc.c
source/blender/nodes/texture/nodes/node_texture_rotate.c
source/blender/nodes/texture/nodes/node_texture_scale.c
source/blender/nodes/texture/nodes/node_texture_texture.c
source/blender/nodes/texture/nodes/node_texture_translate.c
source/blender/nodes/texture/nodes/node_texture_valToNor.c
source/blender/nodes/texture/nodes/node_texture_valToRgb.c
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/Converter/BL_ActionActuator.cpp
source/gameengine/Converter/BL_ArmatureChannel.cpp
source/gameengine/Converter/BL_ArmatureConstraint.cpp
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/Converter/BL_MeshDeformer.cpp
source/gameengine/Converter/BL_ShapeActionActuator.cpp
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/Expressions/ListValue.cpp
source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
source/gameengine/GameLogic/SCA_IController.cpp
source/gameengine/GameLogic/SCA_ILogicBrick.cpp
source/gameengine/GameLogic/SCA_ISensor.cpp
source/gameengine/GameLogic/SCA_JoystickSensor.cpp
source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
source/gameengine/GameLogic/SCA_PythonController.cpp
source/gameengine/GameLogic/SCA_RandomSensor.cpp
source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/Ketsji/BL_BlenderShader.cpp
source/gameengine/Ketsji/BL_Shader.cpp
source/gameengine/Ketsji/BL_Texture.cpp
source/gameengine/Ketsji/KX_BlenderMaterial.cpp
source/gameengine/Ketsji/KX_Camera.cpp
source/gameengine/Ketsji/KX_CameraActuator.cpp
source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
source/gameengine/Ketsji/KX_FontObject.cpp
source/gameengine/Ketsji/KX_GameObject.cpp
source/gameengine/Ketsji/KX_IpoActuator.cpp
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_MeshProxy.cpp
source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
source/gameengine/Ketsji/KX_NavMeshObject.cpp
source/gameengine/Ketsji/KX_ObjectActuator.cpp
source/gameengine/Ketsji/KX_PolyProxy.cpp
source/gameengine/Ketsji/KX_PolygonMaterial.cpp
source/gameengine/Ketsji/KX_PyMath.cpp
source/gameengine/Ketsji/KX_PythonInit.cpp
source/gameengine/Ketsji/KX_RadarSensor.cpp
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Ketsji/KX_TouchSensor.cpp
source/gameengine/Ketsji/KX_VertexProxy.cpp
source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
source/gameengine/Rasterizer/RAS_MeshObject.cpp
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
source/gameengine/Rasterizer/RAS_Polygon.cpp
source/gameengine/Rasterizer/RAS_TexVert.cpp
source/gameengine/Rasterizer/RAS_texmatrix.cpp
source/tests/rna_array.py