Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver...
authorBenoit Bolsee <benoit.bolsee@online.be>
Sun, 3 Jun 2012 12:06:42 +0000 (12:06 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Sun, 3 Jun 2012 12:06:42 +0000 (12:06 +0000)
commite063ea222ca27894ce7c3dd2de80b2f9bd02a60e
tree963a55dc2f95b3fa9e186aabd6f378a3402cde08
parent9ec2139c815cec481d89d2c9f035df021604ee41
Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
intern/itasc/kdl/frames.hpp
intern/itasc/kdl/frames.inl
source/blender/ikplugin/intern/itasc_plugin.cpp