Made WeightPaint use shaded mode. This thanks to the preparations as done
authorTon Roosendaal <ton@blender.org>
Sat, 24 Sep 2005 13:49:55 +0000 (13:49 +0000)
committerTon Roosendaal <ton@blender.org>
Sat, 24 Sep 2005 13:49:55 +0000 (13:49 +0000)
commite1c56fc201e813528f6b38e18d35060f3261ff17
tree0593b484343e8cccab213e23dc362ababaffd5cc
parentac4dde34773a2e7a9ef146344dddf4de0cdf28a1
Made WeightPaint use shaded mode. This thanks to the preparations as done
by daniel before. :)
Note; the shaded display uses smooth normals by default, because thats how
the derived mesh works!

Daniel; I've changed the G_WEIGHTPAINT hack in derivedmesh code... no idea
how this could work even. Still ugly though.
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/makesdna/DNA_space_types.h
source/blender/src/drawobject.c
source/blender/src/drawoops.c
source/blender/src/oops.c