Fix for bug #18900: game engine lights in non-glsl mode did move
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 9 Jun 2009 13:51:32 +0000 (13:51 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Tue, 9 Jun 2009 13:51:32 +0000 (13:51 +0000)
commite29c9bc4da59a8e8db933e1a53a181e396f4706b
treef77ce5061bd6d019a8b95d05b49eb96fdba52ee3
parent20eaa1466dbb530e583699e189c9f8b8597b7eb4
Fix for bug #18900: game engine lights in non-glsl mode did move
anymore, missing matrix update. Also move some code to KX_LightObject
to avoid duplication with player.
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/Ketsji/KX_Light.cpp
source/gameengine/Ketsji/KX_Light.h
source/gameengine/Rasterizer/RAS_LightObject.h