Screen edge split routine now uses 4 times less glFlush calls.
authorTon Roosendaal <ton@blender.org>
Thu, 24 Jun 2004 14:53:00 +0000 (14:53 +0000)
committerTon Roosendaal <ton@blender.org>
Thu, 24 Jun 2004 14:53:00 +0000 (14:53 +0000)
commite306beec04fa621b423417353564ef49c43e7c95
treece872b0a5214bde4471424c7caff105dc5e38f2a
parent61efb63b0c7e4bdb62d2d4007205db34ed627623
Screen edge split routine now uses 4 times less glFlush calls.
Is a testing commit... might be removed or further worked out.
source/blender/src/editscreen.c