conversion code now uses triangulator for fgonafication of ngons. also implemented...
authorJoseph Eagar <joeedh@gmail.com>
Wed, 21 Jan 2009 10:11:01 +0000 (10:11 +0000)
committerJoseph Eagar <joeedh@gmail.com>
Wed, 21 Jan 2009 10:11:01 +0000 (10:11 +0000)
commite43fa0eb82d8e78b9820fcb6a9b95c91332b0933
treee26e9fa70e964af61dba7a0ab6ef47d4aa6fc13c
parentd1f90443bb0f8d2c30344608bdf5a8bea109dffc
conversion code now uses triangulator for fgonafication of ngons.  also implemented a collapse vert operator (execute it with jkey).  note to Briggs: BM_Collapse_Disk wasn't quite finished. . .I got it to mostly work, but it still needs work (and the way I had it handle 2- and 3-valence verts may be wrong).  Also it can make 2-edged faces in certain situations.  Need to work through the code some more.
source/blender/bmesh/bmesh.h
source/blender/bmesh/bmesh_operators.h
source/blender/bmesh/intern/bmesh_mods.c
source/blender/bmesh/intern/bmesh_opdefines.c
source/blender/bmesh/intern/bmesh_operators_private.h
source/blender/bmesh/intern/bmesh_queries.c
source/blender/bmesh/intern/bmesh_to_editmesh.c
source/blender/bmesh/operators/dissolveops.c [moved from source/blender/bmesh/operators/dissolvefacesop.c with 57% similarity]
source/blender/bmesh/operators/triangulateop.c
source/blender/editors/mesh/editmesh_mods.c