BGE: reenable object activation for static object, otherwise their physic shape is...
authorBenoit Bolsee <benoit.bolsee@online.be>
Tue, 28 Apr 2009 18:56:48 +0000 (18:56 +0000)
committerBenoit Bolsee <benoit.bolsee@online.be>
Tue, 28 Apr 2009 18:56:48 +0000 (18:56 +0000)
commite4abebfa9153a0aae6eab438b89020c1f5af42ee
tree9bb52b8a5b8bc94e0a9bca9b4a764b246528157f
parent5e66971dd35973d5099974a000beb15fe0905d05
BGE: reenable object activation for static object, otherwise their physic shape is not updated when they move due to parent relation.
source/gameengine/Ketsji/KX_BulletPhysicsController.cpp