Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Wed, 26 May 2004 12:01:08 +0000 (12:01 +0000)
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>
Wed, 26 May 2004 12:01:08 +0000 (12:01 +0000)
commite5cc9abceb5047b934b3ae8c4aac521d7e82fc00
treea97e64cfcc8f28541facfb127e64cf851401f1e5
parent05e76c22b08cd2844b25d9c45b25581da78ee7c9
Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.

Depth sorting for Transparent polygons.  Use ZTransp in Material buttons to enable.
This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)
16 files changed:
source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp
source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
source/gameengine/Converter/BL_BlenderDataConversion.cpp
source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h
source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
source/gameengine/GamePlayer/common/GPC_RenderTools.h
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Rasterizer/RAS_BucketManager.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
source/gameengine/Rasterizer/RAS_IRenderTools.h
source/gameengine/Rasterizer/RAS_MeshObject.cpp
source/gameengine/Rasterizer/RAS_MeshObject.h