use filtersize of 1.0 for distort and uv - compositor nodes.
authorCampbell Barton <ideasman42@gmail.com>
Thu, 16 Aug 2012 16:07:00 +0000 (16:07 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 16 Aug 2012 16:07:00 +0000 (16:07 +0000)
commite71d3ee394e2849c1716af27cc87f9b6167da8ad
tree372a60ca2ea71b4f747b2be7c4cb084e9bdbd1a2
parent81dd80f1d3da6db3227abafe431ac0e92c4e7197
use filtersize of 1.0 for distort and uv - compositor nodes.
Experimenting here and 0.765625f is too sharp, but 1.0 wont blur with 0 distorted pixels but gives nice interpolation otherwise.
source/blender/compositor/intern/COM_MemoryBuffer.cpp
source/blender/editors/space_view3d/drawobject.c