Cleanup: remove duplicated shaders that only added clipping checks
authorCampbell Barton <ideasman42@gmail.com>
Thu, 24 Jan 2019 21:01:07 +0000 (08:01 +1100)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 24 Jan 2019 21:01:07 +0000 (08:01 +1100)
commite72fa714a800f851298dc29f736aa5231501dd0b
treec960d08796a0c507ae53f5a0ca179f61dbc7b744
parent6d8394d38b17e602535c75a866332f4427adbfad
Cleanup: remove duplicated shaders that only added clipping checks

Originally I wanted to avoid adding draw manager specific ifdef's all
over generic shaders however this isn't needed in so many places.

Also there are shaders that are only used by the draw manager so
duplicating them only to have the original unused doesn't make sense.
source/blender/draw/CMakeLists.txt
source/blender/draw/intern/draw_builtin_shader.c
source/blender/draw/modes/object_mode.c
source/blender/draw/modes/shaders/drw_shader_3D_smooth_color_vert.glsl [deleted file]
source/blender/draw/modes/shaders/drw_shader_3D_vert.glsl [deleted file]
source/blender/gpu/shaders/gpu_shader_3D_smooth_color_vert.glsl
source/blender/gpu/shaders/gpu_shader_3D_vert.glsl