fix [#32353] 'Focus'(center) applied on a rig should only take visible bones into...
authorCampbell Barton <ideasman42@gmail.com>
Sat, 18 Aug 2012 14:27:48 +0000 (14:27 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Sat, 18 Aug 2012 14:27:48 +0000 (14:27 +0000)
commite982e9b04f13be046d194643ed28aaedd6181f3b
treea03694787f7027eebd53d266b30912fd3f118cf9
parent47e313ec0cb367e3fcd8fa7aa8adeeb8a4580f13
fix [#32353] 'Focus'(center) applied on a rig should only take visible bones into account
build_files/cmake/config/blender_lite.cmake
source/blender/blenkernel/BKE_object.h
source/blender/blenkernel/intern/constraint.c
source/blender/blenkernel/intern/object.c
source/blender/editors/object/object_transform.c
source/blender/editors/physics/particle_edit.c
source/blender/editors/space_view3d/view3d_edit.c
source/blender/editors/space_view3d/view3d_view.c