axisProjection can take care of zero-length vector so we don't need to check anymore...
authorMartin Poirier <theeth@yahoo.com>
Fri, 25 Mar 2005 03:28:08 +0000 (03:28 +0000)
committerMartin Poirier <theeth@yahoo.com>
Fri, 25 Mar 2005 03:28:08 +0000 (03:28 +0000)
commitea15126d7595c1309252798040d42f42b7d318fb
tree64704d884af9aeb3e370d8ff99f8b9f5ee1b4ea3
parent4bcf80bf4f95d22ef95624b9fa1ae5cd02b5c68b
axisProjection can take care of zero-length vector so we don't need to check anymore. Was giving some problems with cameras looking perfectly down.

Also removed all NEWTRANSFORM defines, using the new code all the time now.
source/blender/include/BIF_transform.h
source/blender/src/drawview.c
source/blender/src/editmesh_tools.c
source/blender/src/editview.c
source/blender/src/space.c
source/blender/src/transform_constraints.c