ED_view3d_draw_offscreen_imbuf_simple and ED_view3d_draw_offscreen_imbuf now accept...
authorCampbell Barton <ideasman42@gmail.com>
Thu, 26 Aug 2010 23:30:15 +0000 (23:30 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 26 Aug 2010 23:30:15 +0000 (23:30 +0000)
commitea3be03743c8e066b2ef2ffff8f38371ea553fd3
tree7d42e9f75540165ffdda9e5857ebb163f7178d5d
parent50bce31dbbf727cef0746a16bb5a669c30b21628
ED_view3d_draw_offscreen_imbuf_simple and ED_view3d_draw_offscreen_imbuf now accept the imbuf flag so they can get the float buffer from opengl directly.
source/blender/blenkernel/BKE_sequencer.h
source/blender/blenkernel/intern/sequencer.c
source/blender/editors/include/ED_view3d.h
source/blender/editors/render/render_opengl.c
source/blender/editors/sculpt_paint/paint_image.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/python/intern/bpy_rna.c
source/blender/windowmanager/intern/wm_files.c