BGE Text
authorCampbell Barton <ideasman42@gmail.com>
Thu, 9 Apr 2009 09:50:17 +0000 (09:50 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 9 Apr 2009 09:50:17 +0000 (09:50 +0000)
commiteacf5b5d6d406492ba79b44f9319867230585e9b
tree15e5b8ce210f7e8d889edf3ca40b3ee2c3a05904
parentba4ad93eada475e607831ce17883d04d1575bc32
BGE Text
- multi-line strings for bitmap text
- keyboard sensor now logs return and pad enter as "\n"

BGE std::vector use in Value.cpp and RAS_MaterialBucket.cpp
The size of a new list is known before making them, reduce re-allocs, though probably not a noticeable speedup.
source/blender/gpu/intern/gpu_draw.c
source/gameengine/Expressions/Value.cpp
source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
source/gameengine/Rasterizer/RAS_MaterialBucket.cpp