Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 23 Sep 2013 14:48:28 +0000 (14:48 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Mon, 23 Sep 2013 14:48:28 +0000 (14:48 +0000)
commiteaf354e222ec64dc0e258a53107ef1eca9ac341c
tree1ba37f32860bf2ee6df455d1848e0b7078ab3339
parent97cb65df52ea61b23a8b760de48df7ddab4310a1
Fix related to #36319: restore SDL_VIDEODRIVER=dummy environment variable, it
seems that somehow not having this is causing keyboard events to be caught by
SDL. This was removed because it broke addons that could use SDL, now set the
environment variable only temporary during SDL initialization.

This may have been causing issues with keyboard events getting missed in the
game engine, but I couldn't confirm the issue here.
intern/utfconv/utf_winfunc.c
source/blender/blenlib/intern/path_util.c
source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp