2.5: Materials
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 25 Jul 2009 21:31:17 +0000 (21:31 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 25 Jul 2009 21:31:17 +0000 (21:31 +0000)
commiteb80ce4d7f24778e1edcc3c88a9b071dd2e25b4c
tree34a3ce693e362b69d5c01e8404b310ba4eca1304
parent1b142434055e2b56b23991f0c9d695b6d4f33390
2.5: Materials

* Diffuse/specular ramps works again.
* Wire is now a material type next to Surface and Halo.
* Removed Volume material type option until it is actually there.
* Some button layout tweaks.
release/ui/buttons_material.py
source/blender/blenloader/intern/readfile.c
source/blender/makesdna/DNA_material_types.h
source/blender/makesrna/intern/rna_material.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/rayshade.c
source/blender/render/intern/source/shadbuf.c
source/blender/render/intern/source/shadeinput.c
source/blender/render/intern/source/zbuf.c
source/gameengine/Converter/BL_BlenderDataConversion.cpp