Fix for bug #17793: the glFinish() call in ghost that was disabled in a previous...
authorBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 11 Oct 2008 16:03:17 +0000 (16:03 +0000)
committerBrecht Van Lommel <brechtvanlommel@pandora.be>
Sat, 11 Oct 2008 16:03:17 +0000 (16:03 +0000)
commitec7407f94217cc65f5ec98774160d40f21c6b030
treef26a4a1f61e846f9b3ffc66c1bf17947bffa7a80
parentb2a179c2aca8e0c9bc2e5337ccd401d4de14475d
Fix for bug #17793: the glFinish() call in ghost that was disabled in a previous commit, because it was causing performance issues for the game engine, apparently still is needed to solved issues with FSAA. Now instead it will still call this for blender but not anymore for blenderplayer.
intern/ghost/intern/GHOST_WindowWin32.cpp
source/blender/src/ghostwinlay.c