- Charlie provided a work-around for some armature related crashes
authorErwin Coumans <blender@erwincoumans.com>
Thu, 11 May 2006 17:58:23 +0000 (17:58 +0000)
committerErwin Coumans <blender@erwincoumans.com>
Thu, 11 May 2006 17:58:23 +0000 (17:58 +0000)
commitede20c166a4fcaedaaf5c5392d00e3a99ecc8ad2
treed3aa15cd27cffd73bb970ea58c898ddc56c21532
parentd3dd1da8d429ea72ad42afe4b34692c345ef8c78
- Charlie provided a work-around for some armature related crashes
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes)
- removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories)
- set default linearsleepingtreshold explicitly
13 files changed:
extern/bullet/Bullet/CollisionDispatch/CollisionWorld.cpp
extern/bullet/Bullet/CollisionDispatch/CollisionWorld.h
extern/bullet/Bullet/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.cpp
extern/bullet/Bullet/NarrowPhaseCollision/RaycastCallback.h
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsController.cpp
extern/bullet/Extras/PhysicsInterface/CcdPhysics/CcdPhysicsEnvironment.cpp
source/blender/src/usiblender.c
source/gameengine/Converter/BL_ArmatureObject.h
source/gameengine/Converter/KX_BlenderSceneConverter.cpp
source/gameengine/GameLogic/SCA_IObject.h
source/gameengine/Ketsji/KX_Scene.cpp
source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp