Basic initial yafray integration by Eeshlo.
authorAlejandro Conty Estevez <conty@yafray.org>
Sun, 4 Jan 2004 22:10:36 +0000 (22:10 +0000)
committerAlejandro Conty Estevez <conty@yafray.org>
Sun, 4 Jan 2004 22:10:36 +0000 (22:10 +0000)
commiteff07b83294125ca3bf66fbec5b6abc865d04c80
treefc9f4e2fa4e73cf32823a0a81ee81b58d028a1c1
parent29d23bf86438629a0fc72313d29c40e62cd1bb7d
Basic initial yafray integration by Eeshlo.

Materials are exported the best we can do by now. It will look almost as in
blender except for the missing procedural textures and some minor issues.
You have to tweak normal modulation amount to get the desired result cause
is not the same in yafray.

We added a panel in render space to adjust some yafray settings (GI and so)

Also we export transparency and reflection using new raytracing settings,
but that will be changed and improved soon.

Remember that you have to set YFexport path in user defaults and yafray must
be on path (version 0.0.6)

We added the "yafray" button to activate all this stuff in the render window.
Panel and settings are only shown when checked.

So now when activated the code calls yafray export instead of the internal
renderer and finally the resulting image is loaded back into render window's
buffer. So animation is also possible and results can be saved using blender
usual scheme.
65 files changed:
intern/Makefile
intern/SoundSystem/Makefile
intern/bmfont/Makefile
intern/bsp/Makefile
intern/container/Makefile
intern/decimation/Makefile
intern/ghost/Makefile
intern/guardedalloc/Makefile
intern/iksolver/Makefile
intern/memutil/Makefile
intern/moto/Makefile
intern/string/Makefile
source/Makefile
source/blender/Makefile
source/blender/avi/Makefile
source/blender/blenkernel/Makefile
source/blender/blenkernel/intern/scene.c
source/blender/blenlib/Makefile
source/blender/blenloader/Makefile
source/blender/blenpluginapi/Makefile
source/blender/deflate/Makefile
source/blender/imbuf/Makefile
source/blender/img/Makefile
source/blender/include/yafray_Render.h [new file with mode: 0644]
source/blender/inflate/Makefile
source/blender/makesdna/DNA_object_types.h
source/blender/makesdna/DNA_scene_types.h
source/blender/makesdna/DNA_userdef_types.h
source/blender/makesdna/DNA_world_types.h
source/blender/makesdna/Makefile
source/blender/makesdna/intern/Makefile
source/blender/python/Makefile
source/blender/python/api2_2x/Makefile
source/blender/quicktime/Makefile
source/blender/radiosity/Makefile
source/blender/readblenfile/Makefile
source/blender/readstreamglue/Makefile
source/blender/render/Makefile
source/blender/render/intern/source/initrender.c
source/blender/renderconverter/Makefile
source/blender/renderconverter/intern/convertBlenderScene.c
source/blender/src/Makefile
source/blender/src/buttons_scene.c
source/blender/src/buttons_shading.c
source/blender/src/renderwin.c
source/blender/src/space.c
source/blender/src/usiblender.c
source/blender/src/yafray_Render.cpp [new file with mode: 0644]
source/blender/writeblenfile/Makefile
source/blender/writestreamglue/Makefile
source/creator/Makefile
source/creator/creator.c
source/gameengine/BlenderRoutines/Makefile
source/gameengine/Converter/Makefile
source/gameengine/Expressions/Makefile
source/gameengine/GameLogic/Makefile
source/gameengine/GamePlayer/Makefile
source/gameengine/Ketsji/Makefile
source/gameengine/Makefile
source/gameengine/Network/Makefile
source/gameengine/Physics/Makefile
source/gameengine/Rasterizer/Makefile
source/gameengine/SceneGraph/Makefile
source/icons/Makefile
source/kernel/Makefile