- for some reason navmesh wasnt drawing when VBO was enabled.
authorCampbell Barton <ideasman42@gmail.com>
Mon, 10 Oct 2011 02:56:26 +0000 (02:56 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 10 Oct 2011 02:56:26 +0000 (02:56 +0000)
commitf0cd9f987de21ce7f32c6ccdf47d0e91fe73c39e
treeaa09c2783dd772c602c59d21875e7fd16607da19
parentbdd7c2d3f439c3b71f17e46eccf78b0dcf6eb9c0
- for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
source/blender/blenkernel/intern/DerivedMesh.c
source/blender/makesrna/intern/rna_object.c
source/blender/makesrna/intern/rna_userdef.c
source/gameengine/Converter/KX_IpoConvert.cpp