fix for bug in ED_view3d_project_float that only effected the 'Rip' tool.
authorCampbell Barton <ideasman42@gmail.com>
Wed, 7 Mar 2012 01:06:18 +0000 (01:06 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Wed, 7 Mar 2012 01:06:18 +0000 (01:06 +0000)
commitf11d7a426f4ceaa914c76a120d4e420308801f3b
tree33d62f8065548503c169b9aa4fa42f4141dbc3dc
parent400a0297b0b10dbed6a4f5fe8fddd9cdc58914af
fix for bug in ED_view3d_project_float that only effected the 'Rip' tool.
when the source and destination vectors were the same pointer, the X value would get overwritten.

now the rip tool uses the best side to grab as in trunk.
source/blender/editors/include/ED_view3d.h
source/blender/editors/mesh/bmesh_tools.c
source/blender/editors/mesh/knifetool.c
source/blender/editors/sculpt_paint/paint_utils.c
source/blender/editors/sculpt_paint/sculpt.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/editors/space_view3d/view3d_view.c