fix [#29338] Viewport does not update when sculpting without a multires modifer
authorCampbell Barton <ideasman42@gmail.com>
Mon, 5 Dec 2011 01:58:24 +0000 (01:58 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Mon, 5 Dec 2011 01:58:24 +0000 (01:58 +0000)
commitf1989793e76335105ad7083fdc8109a5c9d5afdf
treeee9c33ffd12b5c6ef4940d2402bcfc0ce580480c
parentcdc8b33111bc29a393431e4912a9dbdc0d49ba34
fix [#29338] Viewport does not update when sculpting without a multires modifer

when no modifiers are applied, dont re-tessellate,

for future referece - this bug was caused because can_pbvh_draw() checks if (cddm->mvert == me->mvert)
re-tesselating the faces copies the vertex array so it was returning false.
source/blender/blenkernel/intern/DerivedMesh.c