Apricot feature, thats fit for trunk.
authorCampbell Barton <ideasman42@gmail.com>
Thu, 5 Jun 2008 18:26:34 +0000 (18:26 +0000)
committerCampbell Barton <ideasman42@gmail.com>
Thu, 5 Jun 2008 18:26:34 +0000 (18:26 +0000)
commitf2407fec559fe5853db935499b37b52c67578290
treee4354e700d13d54785cbb96a471bf176848fd023
parent172fe6ed2f963b952833f39729e1bac52b479a2f
Apricot feature, thats fit for trunk.
Baking would split non-planer quads in an unpredictable way, which is fine for rending but game engines often use a fixed order (0,1,2), (0,2,3) or (1,2,3) (1,3,0).
Added an option to use a fixed order when baking.
source/blender/makesdna/DNA_scene_types.h
source/blender/render/intern/include/render_types.h
source/blender/render/intern/source/convertblender.c
source/blender/src/buttons_scene.c